tag:blogger.com,1999:blog-8912583655186771882.post3560062873043451280..comments2024-02-27T01:01:30.144-08:00Comments on Don't Split the Party: Your Party Had Better Have More Than Four People In It - Hints for Players and GMsRick Stumphttp://www.blogger.com/profile/12163938268347172871noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8912583655186771882.post-82189943886482063602022-01-04T13:32:41.267-08:002022-01-04T13:32:41.267-08:00I run Sword of Cepheus for my ongoing fantasy camp...I run Sword of Cepheus for my ongoing fantasy campaign, but I have noticed this as well. I have four regular players in my group, and at one point had six. They do well, even managing to achieve surprising victories against the odds when they have multiple PCs or have multiple henchmen or mercenaries, but they don't like the extra weight (or treasure sharing) involved in this, so they always want to ditch the extra companions, whereupon they bounce from disaster to disaster, usually losing all of their loot.<br />Mike DiBaggiohttps://www.blogger.com/profile/13533726501296414618noreply@blogger.com