The sons and I broke out my new mass combat rules and playtested all weekend. We started with Orcs vs Elves (using the number for a max-sized group of each from the Monster Manual, tweaked so that we got even units) . A real slugfest and a ton of fun. The elven sword and bow bonus makes a difference on the field, and do the number of spell casters. We re-ran it several times to eliminate the 'I have no idea what I am doing' issue of new players and to test our assumptions and what we learned.
I am very pleased. The changes I am writing in today are:
- Rules for cavalry mounts also fighting
- Missile Fire and Flanking
- Clarifying spell duration
- Modifying the damage inflicted by units on lone heroes
And that's it other than some spelling/grammar errors!
This week and weekend we will test it with a replay of the Battle for Whitehill Castle from the campaign - the knights of the King of Seaward, the Starry Banner, and the Company of the Dark Moon on one side, the brigands and renegades of Lord Whitehill on the other
And then to the store?
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