Edit-Darn it! The link didn't stick!
Link added.
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Over at another blog Gitabushi is talking about A Princess of Mars and, well.
I'm replying.
Let's just dive in, shall we?
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Wednesday, June 28, 2017
Tuesday, June 27, 2017
Block Review: Iron Fist episodes 4 and 5
First block here. Please read it first
Review: Finn Jones continues to be terribly miscast, which is a shame. Rosario Dawson shows up and, just like I said about Carrie Ann Moss - when a competent actress is on screen is shows how bad the two female leads are. The show is doing the origin story of Colleen Wing as a superhero (and not doing a bad job of showing how she is able to do things only a superhero can do!) and the actress is so wooden I care less than before.
The real problem, though, is the writing. There are a few moments that are good, even really good. But based on the overall tenor, I suspect those are from the showrunner - i.e., the stuff that is being forced on this particular writing team so that Iron Fist matches Daredevil, Luke Cage, etc. is pretty good because someone else wrote it while Iron Fist wallows because the dedicated writers aren't very good.
The interactions between Danny and Colleen in particular are really... odd. My theory is that the writers know that Danny has a vow of chastity (i.e., 'no sex outside of marriage') and simply have no idea how chaste people act. Jennifer (The Wife) disagrees because she thinks Colleen's dialog and such are worse - her theory is the writers just suck in general.
So we are in a weird position of liking the comics, thinking the villains are solid, and recognizing that a lot of the incidental characters are great AND being interested in the overall plot while disliking the female leads, the secondary male lead, and thinking the protagonist is terribly miscast.
More to come
Review: Finn Jones continues to be terribly miscast, which is a shame. Rosario Dawson shows up and, just like I said about Carrie Ann Moss - when a competent actress is on screen is shows how bad the two female leads are. The show is doing the origin story of Colleen Wing as a superhero (and not doing a bad job of showing how she is able to do things only a superhero can do!) and the actress is so wooden I care less than before.
The real problem, though, is the writing. There are a few moments that are good, even really good. But based on the overall tenor, I suspect those are from the showrunner - i.e., the stuff that is being forced on this particular writing team so that Iron Fist matches Daredevil, Luke Cage, etc. is pretty good because someone else wrote it while Iron Fist wallows because the dedicated writers aren't very good.
The interactions between Danny and Colleen in particular are really... odd. My theory is that the writers know that Danny has a vow of chastity (i.e., 'no sex outside of marriage') and simply have no idea how chaste people act. Jennifer (The Wife) disagrees because she thinks Colleen's dialog and such are worse - her theory is the writers just suck in general.
So we are in a weird position of liking the comics, thinking the villains are solid, and recognizing that a lot of the incidental characters are great AND being interested in the overall plot while disliking the female leads, the secondary male lead, and thinking the protagonist is terribly miscast.
More to come
Monday, June 26, 2017
DM Report: Skull Mountain, back to Level Three
The party and initial foray can be found here.
The party spent 3 days healing and recovering spells. It took so long because the spear they found had a curse on it (it is a kinslayer - on a natural 20 it hits and does maximum damage to an ally). They were able to free Ingrid from the spear since she had not yet dealt a killing blow with it.
The party spent 3 days healing and recovering spells. It took so long because the spear they found had a curse on it (it is a kinslayer - on a natural 20 it hits and does maximum damage to an ally). They were able to free Ingrid from the spear since she had not yet dealt a killing blow with it.
Thursday, June 22, 2017
Frothing Rant: Wonder Woman in the early '70's
Maybe I am an old grognard in comics, too.
Maybe I devoted too much of my life to reading comics and learning about them.
Maybe I devoted too much of my life to reading comics and learning about them.
Thursday, June 15, 2017
Quick Review: Doctor Strange
Watched the MCU film Doctor Strange with the family last night. This will not be a full review.
Spoilers follow:
Spoilers follow:
Monday, June 12, 2017
DM Report - Skull Mountain: Level Three
The crew started a foray into Skull Mountain on Saturday. only a short session this weekend due to Life, but a good one.
The party was:
Jen: Ingrid (5th level fighter)
Jack: Seamus (4th level druid)
Alex: Starfalcon (6th level ranger, half-elf)
Sam: "Clint" (6th level paladin)
Nick: Owen (5th level magic-user)
Various henchmen, including Octavius the 4th level half-ogre fighter and Bertold the 6th level religious brother. And Mortimer the brownie, of course.
The party was:
Jen: Ingrid (5th level fighter)
Jack: Seamus (4th level druid)
Alex: Starfalcon (6th level ranger, half-elf)
Sam: "Clint" (6th level paladin)
Nick: Owen (5th level magic-user)
Various henchmen, including Octavius the 4th level half-ogre fighter and Bertold the 6th level religious brother. And Mortimer the brownie, of course.
Thursday, June 8, 2017
A Night in Skull Mountain: Level Zero
A big gaming night!
As my regular readers (all 4 of them - hi, kids!) know the party is doing a big, big hex crawl mapping expedition and have found - weirdness. Jack, my oldest boy, had been working second shift at a job 40 minutes away. This week he started is new first shift job 1/2 a mile away so we celebrated with Thursday night D&D.
Through a series of events, accidents, and such the party found a hidden door to what they call 'level zero' behind the eyes of Skull Mountain. While Team Thief (all the PC thieves in the campaign) are mapping Team Paladin (led by Clint) decided to examine Level Zero.
It freaked them out!
The night started with Team Paladin bringing 4 months of food and candles to the mountain for the holding force (Team Henchmen), along with a huge amount of tea (to keep morale up). The cartographer had been mapping the North Area and the surrounding mountains. He had gone to the scree slope on the 'back of the skull' (the players have seen it several times but never explored) and saw a crevice going intot he mountain, but approach was too dangerous. They then used a Helm of Languages and a book of lore to temporarily disarm the Glyphs on the door and went in.
Long story short, it was a corporate office block. Bedrooms, sure, but also a large bathroom with modern stalls; a break room with a 'box that heats food' and a 'magic kettle that heats water'; posters of rock stars on the walls. But the images, the mugs, etc. were for people with five fingers, like the Man in Purple....
They also found remote monitoring stations for Remote Stations #1 and #2 and a room called Tactical Control. Almost everything was depowered and shut down, but the main tactical control was on maintenance power, letting them realize that 'tertiary target acquisition' means 'whatever the binoculars on the mountaintop can see'. The system indicated that Remote Station #1 has a "containment breach" in the 'magma power chamber' but is otherwise online.
They also deduced where a secret door should be, found it, opened it, and - 'animated armor' attacked. It was looking grim until Clint showed the access card he found on level two, when the 'animated armor' announced 'clearance level recognized'.
They found out that the armor, Security Unit 9, would only allow people with Black clearance to go further. Since it was close to tactical it could answer questions by 'querying the database', although it warned the database had not been updated in 175 years and was partially corrupted. With patience and time they learned that many years before the "Elder" (who all have black clearance) had been hired to come to Skull Mountain and protect it from attacks from space. The "Elder" had created the dock on the peak and level zero and had gained power for their base from 'the Contraption' deeper inside the mountain and built local power systems near the montanic lances.
The party realized that some of the things they were learning seemed connected with old folk tales from the Kesh in the area. They also learned that kobolds have 'white clearance' - they had been used as cleaning staff by the Elder.
Security Unit 9 seemed to get agitated when questions veered into security topics and the more often he accessed a corrupt part of the database the more aggressive he became. The party left him guarding the lone door deeper into level zero and struck out for Remote Station #2, AKA Ol' One Fang's cave. Using a copy of the partial map they got there quickly with only a minor skirmish with wild pigs. Going into the hidden chamber Clint inserted his access card and uttered the phrase Security Unit 9 had mentioned and - the turbine engaged. Soon the panel reported that Montanic Lance #2 was powered! They looked carefully, but the crystal horn was not extended. They used the card and phrase to deactivate the turbine and returned to Skull Mountain, passing Team Thief on the road.
Once there they decided to look at the crevice. Seamus used his Boots of Levitation while 3 party members used ropes to position him while avoiding the loose shale that could dump them into the crevice or over a cliff.
Looking down, Seamus saw that the opening, about10' x 20', opened up to be about 60' - 70' across and went down, down, down.... And there was a metal ladder going down at least part of the way! He began to descend to get a better look. He noticed a metal door virtually identical to the one to level zero along one wall when metal shutters snapped open to reveal three turrets that began to point towards him. Calling to be pulled up he ascended as fast as he could and was narrowly missed by the bolts of lightning spitting from the turrets.
Once he was certain he was safe he hovered over the crevice again and dropped a metal rod with Continual Light cast upon it and counted as it fell.
He saw a door about 50' below and a bridge perhaps 300' feet down. And at about 1,200' the rod hit water and sank. Then something swam over the rod. Then the something burst out of the water to fly up the shaft, roaring as it came!
Seamus was pulled aside and in just a few rounds the turrets could be heard firing, driving the creature back down the shaft. Later Seamus again hovered over the opening, watching the creature (which resembled a jellyfish and a beetle) swimming far below before it vanished pop! like a soap bubble, revealing it was Conjured.
The next day the light rod was gone.
---------------------------------------------
The party is catching on that Skull Mountain is vast and Skull Mountain is old. They now believe that the Temple was added by cultists after the fall of the Lord of All Evil who moved in after something else, etc., back to a time before any of the races that live in Seaward now lived even close to these mountains.
Jack admitted that the science fiction stuff is terrifying him. He said,
Early in the session, when talking about how they plan on going deeper soon they joked that 'Skull Mountain needs an elevator'....
They will continue to map the Briars, but exploring Level Three is suddenly WAY up in their priorities!
I will edit tomorrow
As my regular readers (all 4 of them - hi, kids!) know the party is doing a big, big hex crawl mapping expedition and have found - weirdness. Jack, my oldest boy, had been working second shift at a job 40 minutes away. This week he started is new first shift job 1/2 a mile away so we celebrated with Thursday night D&D.
Through a series of events, accidents, and such the party found a hidden door to what they call 'level zero' behind the eyes of Skull Mountain. While Team Thief (all the PC thieves in the campaign) are mapping Team Paladin (led by Clint) decided to examine Level Zero.
It freaked them out!
The night started with Team Paladin bringing 4 months of food and candles to the mountain for the holding force (Team Henchmen), along with a huge amount of tea (to keep morale up). The cartographer had been mapping the North Area and the surrounding mountains. He had gone to the scree slope on the 'back of the skull' (the players have seen it several times but never explored) and saw a crevice going intot he mountain, but approach was too dangerous. They then used a Helm of Languages and a book of lore to temporarily disarm the Glyphs on the door and went in.
Long story short, it was a corporate office block. Bedrooms, sure, but also a large bathroom with modern stalls; a break room with a 'box that heats food' and a 'magic kettle that heats water'; posters of rock stars on the walls. But the images, the mugs, etc. were for people with five fingers, like the Man in Purple....
They also found remote monitoring stations for Remote Stations #1 and #2 and a room called Tactical Control. Almost everything was depowered and shut down, but the main tactical control was on maintenance power, letting them realize that 'tertiary target acquisition' means 'whatever the binoculars on the mountaintop can see'. The system indicated that Remote Station #1 has a "containment breach" in the 'magma power chamber' but is otherwise online.
They also deduced where a secret door should be, found it, opened it, and - 'animated armor' attacked. It was looking grim until Clint showed the access card he found on level two, when the 'animated armor' announced 'clearance level recognized'.
They found out that the armor, Security Unit 9, would only allow people with Black clearance to go further. Since it was close to tactical it could answer questions by 'querying the database', although it warned the database had not been updated in 175 years and was partially corrupted. With patience and time they learned that many years before the "Elder" (who all have black clearance) had been hired to come to Skull Mountain and protect it from attacks from space. The "Elder" had created the dock on the peak and level zero and had gained power for their base from 'the Contraption' deeper inside the mountain and built local power systems near the montanic lances.
The party realized that some of the things they were learning seemed connected with old folk tales from the Kesh in the area. They also learned that kobolds have 'white clearance' - they had been used as cleaning staff by the Elder.
Security Unit 9 seemed to get agitated when questions veered into security topics and the more often he accessed a corrupt part of the database the more aggressive he became. The party left him guarding the lone door deeper into level zero and struck out for Remote Station #2, AKA Ol' One Fang's cave. Using a copy of the partial map they got there quickly with only a minor skirmish with wild pigs. Going into the hidden chamber Clint inserted his access card and uttered the phrase Security Unit 9 had mentioned and - the turbine engaged. Soon the panel reported that Montanic Lance #2 was powered! They looked carefully, but the crystal horn was not extended. They used the card and phrase to deactivate the turbine and returned to Skull Mountain, passing Team Thief on the road.
Once there they decided to look at the crevice. Seamus used his Boots of Levitation while 3 party members used ropes to position him while avoiding the loose shale that could dump them into the crevice or over a cliff.
Looking down, Seamus saw that the opening, about10' x 20', opened up to be about 60' - 70' across and went down, down, down.... And there was a metal ladder going down at least part of the way! He began to descend to get a better look. He noticed a metal door virtually identical to the one to level zero along one wall when metal shutters snapped open to reveal three turrets that began to point towards him. Calling to be pulled up he ascended as fast as he could and was narrowly missed by the bolts of lightning spitting from the turrets.
Once he was certain he was safe he hovered over the crevice again and dropped a metal rod with Continual Light cast upon it and counted as it fell.
He saw a door about 50' below and a bridge perhaps 300' feet down. And at about 1,200' the rod hit water and sank. Then something swam over the rod. Then the something burst out of the water to fly up the shaft, roaring as it came!
Seamus was pulled aside and in just a few rounds the turrets could be heard firing, driving the creature back down the shaft. Later Seamus again hovered over the opening, watching the creature (which resembled a jellyfish and a beetle) swimming far below before it vanished pop! like a soap bubble, revealing it was Conjured.
The next day the light rod was gone.
---------------------------------------------
The party is catching on that Skull Mountain is vast and Skull Mountain is old. They now believe that the Temple was added by cultists after the fall of the Lord of All Evil who moved in after something else, etc., back to a time before any of the races that live in Seaward now lived even close to these mountains.
Jack admitted that the science fiction stuff is terrifying him. He said,
"Orcs? Dragons? Demons? We know them, we understand them, we can make a good threat assessment. Aliens? Robots? Cyborgs? We can't even figure out if they are dangerous! For all we know, we all have radiation poisoning right now and we will think it is a curse!"Good times.
Early in the session, when talking about how they plan on going deeper soon they joked that 'Skull Mountain needs an elevator'....
They will continue to map the Briars, but exploring Level Three is suddenly WAY up in their priorities!
I will edit tomorrow
Tuesday, June 6, 2017
Monday, June 5, 2017
Magic Item of the Week: Kojo's Diary
Originally developed by Kojo Dreamwood, henchman to Lehru the Many, the Diary has been copied by others over the years.
The name is also a bit of a misnomer; the Diary is actually a small ivory strip with a piece of vellum attached obviously designed to be used as a bookmark. If a person writes their own name (including mage names, call names, etc. - it doesn't have to be a true name) and then places the bookmark into a blank book (codex) the book will become their Diary.
The Diary will record the major events of the person's day with a date stamp. A sample entry might appear akin to this;
The Diary does not know what the person being recorded does not; for example, the diary will not record directions for someone who is lost or time of day for someone underground who has lost track of the time. In those cases, the best guess of the diarist will be used ('late Blossoms', 'about one league', 'about the third day underground', etc.). The diary will record time of waking, sleeping, naps, meals, journeys, encounters, battles, and other such things as an average person would consider 'memorable' at the end of the day.
At any time the diarist can say 'dear diary' and what he speaks will be written, verbatim, in the Diary until he says 'your truly' or ceases speaking for a full round. If the diarist remains still and focuses on an image or vista for a full turn a black and white sketch of the image will be recorded on a page of the diary. If the diarist focuses for an entire hour it will be in color. This image will be of the quality of a skilled woodcut, etching, or limner, but is not a modern photograph.
The only limitation on the Diary is the number of blank pages in the codex. The bookmark will magically move through the book as pages are used until it reaches the end. It can then be placed into a new blank book.
The Diary will only record as long as it is on the same plane as the diarist, but otherwise distance is no factor. Other people may move the bookmark to new, blank, books as needed.
The name is also a bit of a misnomer; the Diary is actually a small ivory strip with a piece of vellum attached obviously designed to be used as a bookmark. If a person writes their own name (including mage names, call names, etc. - it doesn't have to be a true name) and then places the bookmark into a blank book (codex) the book will become their Diary.
The Diary will record the major events of the person's day with a date stamp. A sample entry might appear akin to this;
'Threeday, first week of Blossoms, in the Briars. Woke at dawn and travelled South along the Old Road until lunch at Noon. Encountered a brush cat at about the 3rd hour after Noon. There was smoke from Skull Mountain at sunset."
The Diary does not know what the person being recorded does not; for example, the diary will not record directions for someone who is lost or time of day for someone underground who has lost track of the time. In those cases, the best guess of the diarist will be used ('late Blossoms', 'about one league', 'about the third day underground', etc.). The diary will record time of waking, sleeping, naps, meals, journeys, encounters, battles, and other such things as an average person would consider 'memorable' at the end of the day.
At any time the diarist can say 'dear diary' and what he speaks will be written, verbatim, in the Diary until he says 'your truly' or ceases speaking for a full round. If the diarist remains still and focuses on an image or vista for a full turn a black and white sketch of the image will be recorded on a page of the diary. If the diarist focuses for an entire hour it will be in color. This image will be of the quality of a skilled woodcut, etching, or limner, but is not a modern photograph.
The only limitation on the Diary is the number of blank pages in the codex. The bookmark will magically move through the book as pages are used until it reaches the end. It can then be placed into a new blank book.
The Diary will only record as long as it is on the same plane as the diarist, but otherwise distance is no factor. Other people may move the bookmark to new, blank, books as needed.
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