Monday, September 21, 2020

Playtest of my Mass Combat Rules - Report

   The sons and I broke out my new mass combat rules and playtested all weekend. We started with Orcs vs Elves (using the number for a max-sized group of each from the Monster Manual, tweaked so that we got even units) . A real slugfest and a ton of fun. The elven sword and bow bonus makes a difference on the field, and do the number of spell casters. We re-ran it several times to eliminate the 'I have no idea what I am doing' issue of new players and to test our assumptions and what we learned.

  I am very pleased. The changes I am writing in today are:
- Rules for cavalry mounts also fighting
- Missile Fire and Flanking
- Clarifying spell duration
- Modifying the damage inflicted by units on lone heroes
And that's it other than some spelling/grammar errors!

  This week and weekend we will test it with a replay of the Battle for Whitehill Castle from the campaign - the knights of the King of Seaward, the Starry Banner, and the Company of the Dark Moon on one side, the brigands and renegades of Lord Whitehill on the other

Sunday, September 13, 2020

Seaward Play Update: Fun in Foreign Lands

 The players have grown aware that Baron Samedhi's plans are many and wide-spread, so they sent thier highest level characters in their spelljammer to Yashima (Japanland) where they docked at an island just for spelljammers and took a boat to Norunga, the Foreign Trade Port allowed by the Shogun of Yashima.

Meanwhile, in the Kingdom of Seaward, the other characters fought a week of bloody battles with the Bandit Lord they call Farquad eventually breaking the last remnant of Whitehill's army and last agents of Samedhi in the Bandit Realms. This opened overland trade between the Kingdom of Seaward and the High County of Banath for the first time ever. The players also found the Bandit's Brother, a powerful intelligent sword with a sage's knowledge of warfare. It had been the actual leader of the bandits!

  In Norunga the party established ties with local adventurers (read: their Oriental Adventures PCs met their Seaward are PCs), established trade between Yashima and Seaward (their cover), went on a very clandestine adventure for a local member of the Sea Folk nobility, and made initial contact with a 'good' clan of ninja. They learned that an admiral of Liung Diguo (Chinaland) was forming a great fleet ostensibly to conquer Goryeo (Korealand) but would actually attack Yashima and, with the help of armies of bandits led by Lady Snow, try to conquer the island and hand it to Samedhi.

  This session the party planned to negotiate with the Red Mountain ninjas to help provide them information about Lady Snow (half sister of Samedhi) and her bandit armies and perhaps interfere. The discussion was interrupted by an attack of other ninja. The two members of the party were a monk and a fighter that knows kung-fu (foreigners must be unarmed in the Foreign Quarter) so they triumphed quickly. They learned that the other ninja, the despicable Black Chrysanthemum Clan, were now backed by/led by someone calling herself 'Sister of the Oni King'. The PCs pieced together clues and realized that was Lady Snow. The Red Mountain ninja joined the alliance against Samedhi.

  Back at their rented house the party received a letter requesting a meeting. They agreed and soon a merchant from Qader (Arabialand) arrived with his retinue of bodyguards, servants, a seer, a sorceress, and a translator genie. After a meal (rought by the merchant, named Fazeel) Fazeel explained he was on a mission for his patron and lord, Prince Ali of Arrabess. There were three claimants to the empty throne of the Caliph - Ali, another prince named Bari, and a man who had quickly risen in prestige over the last decade, not of noble birth but with many willing to declare him Caliph, a man who called himself al-Samadi. There was only one was to be certain you became Caliph - present the Granite Blade, an enchanted scimitar of great power that was the ancient symbol of the Caliph. But it had been missing for centuries. Prince Ali had asked Fazeel to find it.

  Fazeel soon realized that for some reason magic could not find it so he had hired the cleverest sorceress in Qader and she had tracked down a powerful Seer and the two women had asked different questions, resulting in two visions.

  The first was to come to Norunga on this day of this year and speak to whomsoever was in the only red house.

  The second was to ask them "Where is Rupert?".

As a DM watching the players' reaction to this question [groans of horror and inevitability, mainly, with many a head slumped with a hand over the eyes] was epic.

   The party conferred among themselves and realized Samedhi was trying to seize the Caliphate at the same time he was angling to take over Yashima. Speaking with Fazeel they surmised he was also working on Rushk (Russialand). Concerned about these possibilities they told Fazeel that Skull Mountain cannot be scried into and that Rupert is a being of incredible power that "guards" parts of the mountain. According to the legends inside the mountain Rupert wields a weapon called the Granite Sword.

  ...and then the monk in the party realized what was bugging him. The Sorceress was using magic to 'broadcast' the meeting somewhere! He warned the others the sorceress was a spy.

  Cue the ninjas. It was a full-on brawl between the party (aided by Fazeel) against the sorceress, the seer, and a pack of ninja. Hans and Franz, the twin barbarian henchmen, were on a tear and the monk (Akira, Nick's character) was in fine form so the fight didn't last long. And they were glad they had poison antidote magic!

  After it was over Jennifer's character, Fiona, reluctantly used the Hoary Head of Hogarth to interrogate the dead sorceress. She had indeed been working for Samedhi and Samedhi himself had been listening in, so he now knows where to find the sword. 

  The party struck up a deal with Fazeel that the party will try to get the sword. In return Fazeel will slowly  and carefully inform others in Qader about the true nature of al-Samadi. Fazeel left until the morning and the PCs/Players started talking.

  They wondered why Samedhi was making so many plays for power all at once in so many areas. The logistics of organizing and controlling them all must be staggering. And why some nations and not others? Sure, Yashima was vast and wealthy, as was the Caliphate, but tiny, backwater Seaward? 

  About then Nick cracked a joke about 'while we're here we should look for a Skull Mountain substation'. There were a few chuckles that faded to a contemplative silence. Then Jack said,

  "The Wizard of the Tower uses his control of local substations to boost his magic."

  Jennifer,

  "What if... what if there are bigger stations, or even just substations, farther away? What could you do if you controlled 10 of them?"

  So the party asked local natives if they had ever heard tales of a room made of silver metal with flashing lights and that you needed a small back card to enter?

"Of course! The Black Metal Mirror is part of the Imperial Regalia of the Emperor. All of the other regalia is in the Room of Flashing Jewels. It is sister to the one in Liung Diguo, the Yellow Throne of the Dragon Emperor lies over the silver room in that nation."

  They confirmed from Fazeel in the morning that part of being Caliph was access to the Room of Silver Walls under the palace of the Caliph. Then the party realized - in Seaward there is the Royal Island, a heavily fortified island where on the royal family and their personal guard may ever go....

  Another sage pointed out that according to legend, legends that can only be told out of earshot of the Shogun's spies, that many years before the first Shogun had snuck into the Room of Flashing Jewels and used it to ask the Lord of aAll Evil to use something called 'Skull Mountain' to destroy the skyship ferrying the Crown Prince, allowing the first Shogun to sieze power!

  Sam,

"Samedhi is trying to control these 'national' stations. Now we know that if you know what to do you can use them to communicate. And the Wizard in the Tower proves you can use them to boost magic. Maybe the only way to get to the Contraption is to control enough national stations?"

Nick,

"What if you control enough of them you don't need access in person? Maybe 6 or 7 of them IS remote access to the Contraption!"

Jack,

"If he controls enough of them, maybe he can just make himself a demon prince, Or worse."

  The PCs resolved to thwart Samedhi everywhere they could

  The next morning Fazeel used his genie-powered galley to take the party to their spelljammer (Clarence, Sam's character, stayed behind for a series of solo adventures in Yashima).

--------

One Hell of a day at the table!