See the initial set up here.
After recovering in the nearby town (not the closest village! We needed resupply as well as healing) we returned to the mine complex.
While investigating a previously-ignored spur we encountered a troglodyte chief and two sub-chiefs - the two half-orcs (the wife and I, in a fun game) formed the front line with the secondary fighters in the second rank with spears/military forks. It was a tough fight, but we prevailed. My cleric/fighter had to rotate out of the front to get healed up!
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Saturday, December 10, 2016
Monday, December 5, 2016
Play Report: The Sky Is Falling
I get to make a play report!!
The party:
Me: Michael, a LG half-orc fighter/cleric 2nd/2nd
The Wife: Tsarina, a CG half-orc fighter 3rd
Son #1: Torvald, an LG dwarf fighter/thief 2nd/3rd
Son #2: Wallach, an NG half-elf fighter/mage/thief 2nd/2nd/2nd
Son #3: Ferenar, a CG half-elf cleric/mage 3rd/2nd
Son #4 DMed
The party:
Me: Michael, a LG half-orc fighter/cleric 2nd/2nd
The Wife: Tsarina, a CG half-orc fighter 3rd
Son #1: Torvald, an LG dwarf fighter/thief 2nd/3rd
Son #2: Wallach, an NG half-elf fighter/mage/thief 2nd/2nd/2nd
Son #3: Ferenar, a CG half-elf cleric/mage 3rd/2nd
Son #4 DMed
Saturday, December 3, 2016
Capsule Reviews by Genre
Inspired by a talk with the sons last night:
Review
1) We meet the protagonists, and they are Good
2) The antagonists are bad and do bad things to the protagonists
3) Training montage
4) The protagonists gain vengeance
Genre: Kung-fu
Review
1) We meet the protagonist and he is Good, if Flawed
2) The antagonists are bad
3) Escalating action encounters
4) The protagonist wins in a final showdown
Genre: Action
Review
1) We meet the protagonist, and he is Bad
2) The secondary characters are also bad, the antagonist is Worse, and everyone does bad things
3) Betrayals happen
4) The protagonist kills the antagonist
Genre: Film Noir
Review
1) We meet the protagonists, and they are Good
2) We meet the antagonist, and he is Not Good
3) Musical Numbers and gunplay
4) The protagonists prevail, and sing
Genre: Singing Cowboy
Review
1) We meet the protagonist, and she is Nice
2) We meet the antagonist and he is Handsome
3) 50 minutes of miscommunication
4) The protagonist and antagonist kiss
Genre: Chick Flick
Review
1) We meet the protagonist and he is Smart
2) We meet the antagonist and it is Dangerous
3) Science!
4) The protagonist prevails
Genre: Sci-Fi Peril
Review
1) We meet the protagonists, and they are Wholesome
2) We meet the antagonist and he is Greedy
3) Let's put on a show!
4) The protagonists prevail
Genre: Andy Hardy/Shirley Temple, etc.
More to come!
Review
1) We meet the protagonists, and they are Good
2) The antagonists are bad and do bad things to the protagonists
3) Training montage
4) The protagonists gain vengeance
Genre: Kung-fu
Review
1) We meet the protagonist and he is Good, if Flawed
2) The antagonists are bad
3) Escalating action encounters
4) The protagonist wins in a final showdown
Genre: Action
Review
1) We meet the protagonist, and he is Bad
2) The secondary characters are also bad, the antagonist is Worse, and everyone does bad things
3) Betrayals happen
4) The protagonist kills the antagonist
Genre: Film Noir
Review
1) We meet the protagonists, and they are Good
2) We meet the antagonist, and he is Not Good
3) Musical Numbers and gunplay
4) The protagonists prevail, and sing
Genre: Singing Cowboy
Review
1) We meet the protagonist, and she is Nice
2) We meet the antagonist and he is Handsome
3) 50 minutes of miscommunication
4) The protagonist and antagonist kiss
Genre: Chick Flick
Review
1) We meet the protagonist and he is Smart
2) We meet the antagonist and it is Dangerous
3) Science!
4) The protagonist prevails
Genre: Sci-Fi Peril
Review
1) We meet the protagonists, and they are Wholesome
2) We meet the antagonist and he is Greedy
3) Let's put on a show!
4) The protagonists prevail
Genre: Andy Hardy/Shirley Temple, etc.
More to come!
Worldbuilding: The Rhythm of the Year
This time of year can be tough for my family for reasons that will seem a little odd to most people.
It is because of the calendar.
You see, to us it is not the Christmas Season, it is Advent. We don't put up ornaments or lights or a tree until December 24th. Then we go to the Vigil Mass for Christmas. Then the Christmas season starts and we celebrate the Twelve Days of Christmas until Epiphany, then we take down the tree but leave up the lights until the Christmas season ends with Candlemas on February 2nd. I finally take down the lights on February 3rd.
Why?
We're Catholics with traditions from the Old World.
In the liturgical calendar the beginning of the new year (for the Church) is the beginning of Advent. Advent begins on the Sunday closest to St. Andrew's Day (November 30th) which is the 4th Sunday before Christmas, of course. Advent is traditionally a time of penance and fasting in preparation for Christmas, almost a sad time as we reflect on why Christ had to manifest. Once Christmas actually arrives then we celebrate, decorate, and play Christmas music.
Why is this hard? Look around! For almost everyone else the Christmas music starts the afternoon of Thanksgiving, the tree and lights go up the weekend of Thanksgiving. The music stops on December 26th and the tree and lights come down around New Year's, if not before.
No, this is not about me telling you that you are doing Christmas wrong. You aren't. You just have a different calendar.
It is because of the calendar.
You see, to us it is not the Christmas Season, it is Advent. We don't put up ornaments or lights or a tree until December 24th. Then we go to the Vigil Mass for Christmas. Then the Christmas season starts and we celebrate the Twelve Days of Christmas until Epiphany, then we take down the tree but leave up the lights until the Christmas season ends with Candlemas on February 2nd. I finally take down the lights on February 3rd.
Why?
We're Catholics with traditions from the Old World.
In the liturgical calendar the beginning of the new year (for the Church) is the beginning of Advent. Advent begins on the Sunday closest to St. Andrew's Day (November 30th) which is the 4th Sunday before Christmas, of course. Advent is traditionally a time of penance and fasting in preparation for Christmas, almost a sad time as we reflect on why Christ had to manifest. Once Christmas actually arrives then we celebrate, decorate, and play Christmas music.
Why is this hard? Look around! For almost everyone else the Christmas music starts the afternoon of Thanksgiving, the tree and lights go up the weekend of Thanksgiving. The music stops on December 26th and the tree and lights come down around New Year's, if not before.
No, this is not about me telling you that you are doing Christmas wrong. You aren't. You just have a different calendar.
Monday, November 21, 2016
Play Report: Castle Amber - into Averoigne
Part one and part two.
Spoiler heavy for the module and for Clark Ashton Smith stories!
The party had woken up in Averoigne with their pack animals, riding and war horses, and soon learned that they had been sent back in time from 1250 to 1100.
Since their characters were from the region (or had lived there) the hints they had from the chateau were enough for them to create a plan and begin executing it immediately. They first headed straight for a Potion of Time Travel and encountered the bishop's men. After some serious roleplaying and zero combat (a ton of fun with PC assassins having tense faceoffs with local cultists, and the like) they were able to trade a magic item for a potion and leave. They then encountered people looking for the Beast of Averoigne. The party had already found the aftermath of a slaughter by the fell creature, but they found nothing.
Spoiler heavy for the module and for Clark Ashton Smith stories!
The party had woken up in Averoigne with their pack animals, riding and war horses, and soon learned that they had been sent back in time from 1250 to 1100.
Since their characters were from the region (or had lived there) the hints they had from the chateau were enough for them to create a plan and begin executing it immediately. They first headed straight for a Potion of Time Travel and encountered the bishop's men. After some serious roleplaying and zero combat (a ton of fun with PC assassins having tense faceoffs with local cultists, and the like) they were able to trade a magic item for a potion and leave. They then encountered people looking for the Beast of Averoigne. The party had already found the aftermath of a slaughter by the fell creature, but they found nothing.
Rolemaster Unified Playtest Report: Skills Check
Recently I ran the party through a short adventure to check the use of skills in RMU. The party:
[All 4th level one-shots]
JR - Rogue
AJ - Thief
ST - Paladin
NH - Ranger
The scenario was very cookie-cutter because - playtest. Villagers were asking for help because locals were vanishing near the stone circle atop a mound deep in the woods. I set it up to require a lot of tracking, searching, stalking, hiding, opening locks, reading old documents in foreign languages, Lore checks, etc. There was enough combat (mainly created undead and a low-level evil Channeler) to keep it interesting.
We also used the newer version of initiative from the ICE Forums (thanks to the forum members for all their help!).
Feedback-
JR - "Using skills was smooth, intuitive, and didn't break the flow of narrative. The newer initiative system was much better. With the open structure I can also see collaborating with the GM to make "new" skills, too, without wrecking balance."
AJ - "I didn't spend any time at all 'looking at the sheet for the solution': I wanted to sneak up on a guy; I rolled; we moved on. Easy."
ST - "I agree with AJ - this didn't turn into 'something on your character sheet solves the problem'. With maneuver rolls and such it was very easy to just say 'I do x' and resolve it quickly."
NH - "Rolemaster was always my favorite version of 'RPG with skills' and RMU is solid in how it presents them."
Me - With a quick GM screen I threw together in 20 minutes it was easy as pie to resolve combat plus maneuver plus skill usages at once. The flow was smooth and the pace was fast. Loved it.
[All 4th level one-shots]
JR - Rogue
AJ - Thief
ST - Paladin
NH - Ranger
The scenario was very cookie-cutter because - playtest. Villagers were asking for help because locals were vanishing near the stone circle atop a mound deep in the woods. I set it up to require a lot of tracking, searching, stalking, hiding, opening locks, reading old documents in foreign languages, Lore checks, etc. There was enough combat (mainly created undead and a low-level evil Channeler) to keep it interesting.
We also used the newer version of initiative from the ICE Forums (thanks to the forum members for all their help!).
Feedback-
JR - "Using skills was smooth, intuitive, and didn't break the flow of narrative. The newer initiative system was much better. With the open structure I can also see collaborating with the GM to make "new" skills, too, without wrecking balance."
AJ - "I didn't spend any time at all 'looking at the sheet for the solution': I wanted to sneak up on a guy; I rolled; we moved on. Easy."
ST - "I agree with AJ - this didn't turn into 'something on your character sheet solves the problem'. With maneuver rolls and such it was very easy to just say 'I do x' and resolve it quickly."
NH - "Rolemaster was always my favorite version of 'RPG with skills' and RMU is solid in how it presents them."
Me - With a quick GM screen I threw together in 20 minutes it was easy as pie to resolve combat plus maneuver plus skill usages at once. The flow was smooth and the pace was fast. Loved it.
Monday, November 7, 2016
Play Report: Castle Amber Second Session
Report on the first session is here. I have notes on how I changed the module to include creatures from Spelljammer, Star Wars, Traveller, the Elric series, and more in that entry.
We left the heroes in the interior garden after a girl with golden skin had given them a silver key.
The party continued down the path, careful to never leave it (especially after watching the trees tear a bear in twain. They ignored the squirrels with golden acorns and saw the goat-man tell the terrible troll that his big brothers were right behind him. At this point Son #3 used his 18 Charisma and leadership abilities to convince the troll that a richer, fatter adventuring group would be along any moment.
We left the heroes in the interior garden after a girl with golden skin had given them a silver key.
The party continued down the path, careful to never leave it (especially after watching the trees tear a bear in twain. They ignored the squirrels with golden acorns and saw the goat-man tell the terrible troll that his big brothers were right behind him. At this point Son #3 used his 18 Charisma and leadership abilities to convince the troll that a richer, fatter adventuring group would be along any moment.
Subscribe to:
Posts (Atom)
