Part I
This time I am looking at the combat rules. Just - reading them and making nots of my impressions as I go.
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Showing posts with label Aftermath!. Show all posts
Showing posts with label Aftermath!. Show all posts
Friday, March 31, 2017
Tuesday, March 28, 2017
Revisiting: Aftermath! Part I
My oldest sister and her husband are cool, like jazz musicians and rock stars. They got me the Buck Rogers collections when they were first printed; they introduced me to King Crimson, Jethro Tull, and Dave Brubeck; they got me a subscription to Dungeon magazine for Christmas.
And they bought me Aftermath! in the Summer of 1982.
I was already running 2 AD&D campaigns, a Champions campaign, and was pretty active socially so I never ran it, but I remember the first rules read-through was great fun.
A classmate of mine, Derek, ran an Aftermath! campaign called Broken Sky in '84-'85. I have described it elsewhere in this blog, but imagine if The Road Warrior was crossed with the Dark Crystal, then re-written by Monty Python and directed by Mel Brooks. Everything was lethal, everyone was insane, and it was hilarious. He was using Spell Law for the various magical/super-sciency stuff but everything else was Aftermath! mechanics, including the rolling to hit with Firebolts and the gaining of spell lists. I played 4-5 sessions as one of the 'Shinermen of the Apple-Atcha' Mountains.
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