I mean, naturally, 'other than write the adventure and make maps'.
If we have a quick pickup game, I don't do all of this, but for any game scheduled in advance - I do!
Once the players tell me which characters they are taking on the adventure I go through my notes on each character to see if there are any hints, hooks, etc. I need to drop. Will Ember recover another lost memory? Will Brigid's sword tell her some lost bit of lore? Will Thorin's bracelet give him more orders?
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Showing posts with label gm screen. Show all posts
Showing posts with label gm screen. Show all posts
Thursday, December 22, 2016
Thursday, June 16, 2016
Rolemaster Beta Playtest - Resources: GM Screen
As I prepare for the playtest I put together a GM Screen designed to fit the Savage Worlds GM screen. I also have a 'handout' of other charts,too.
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