Showing posts with label Epic. Show all posts
Showing posts with label Epic. Show all posts

Thursday, July 21, 2022

Common Elements of Epic Adventures: Familiar Faces

   For those that don't know I had a serious health crisis early in the year. I didn't cheat Death, but I did win on the long odds. Three times. So blogging was light.

  Returning to my discussion of Epic Adventures let me address the first element I think they have in common: the characters are neither low nor very high level. 

  This doesn't mean 'start the PCs at 5th level so they can be epic!!'. This means that the PCs have to grow into their own as well as into the campaign. Among the concepts of my gaming philosophy [Psychotronic Gaming] is the ideas that PCs drive action and that status quo is the enemy. Combined with the rest this means that as PCs start, level up, grow, and develop they inevitably change the campaign and grow to be a part of it. Verisimilitude and resource management effectively forces the PCs to have their own individual, unique relationships with multiple NPCs ranging from hirelings and henchmen to mayors and sages. In the end after 2-4 Real World years of gaming the PCs are integrally part of the campaign such that what their actions and fates matter to the campaign as a whole.

  There are no shortcuts to this. This is something that is organic to the "process" of RPG campaigns. Like true inside jokes. in-group jargon, etc. it can only healthily develop and 'set' over time and with familiarity. Just making a mid-level character and slapping them into a contrived huge battle to save the world is going to have the elements of an epic adventure but won't be one.


  Many bad movies have the elements of a good movie: established, well-known actors; famous writers; famous directors; etc.; yet miss the mark and are, well - junk. Do people watch it? Sure. Might it be a cult film? Yes. But that is NOT because it is epic.



  Just like a lot of creative endeavors/art quality and expertise takes lots of time and practice and that includes with individual characters within an RPG campaign. Relationships between PCs and between PCs and NPCs alone take a lot of time! 

  This means the build up to a truly epic adventure is going to take years of Real World time. The good news is, those years will be full of great fun with friends.

Next time: why you can never plan an Epic Adventure.

Thursday, April 21, 2022

Common Elements of Epic Adventures

   Returning to more frequent blogging after a critical illness, I hope that you remember that I was just starting a series on Epic Adventures before I was taken ill. This is what is often called a 'setup post' - I am discussing what I will be discussing in future articles.

  In reviewing the common elements in the various epic adventures I have played in or run I have identified a few common elements they seem to share. To wit:

1) The player characters are neither new nor high-level. What I mean is it appears that the 'sweet spot' of the most epic adventures involves PCs of 4th to 8th level. Competent but nor overwhelming.

2) Treasure is not a primary motivation. While there is almost always a lot of sweet loot involved after the adventure is over, the motivation for the adventure is never primarily treasure.

3) They involve large numbers of characters and/or NPCs, usually enough combatants to make mass combat a necessary element of play. 

4) The stakes are high. 'Failure = guaranteed TPK' is usually the minimum threshold for an adventure to be epic.

5) The outcome is unpredictable. Even if the PCs do everything they can to stack the deck in their favor no one, including the DM, is sure who will win.

6) They involve NPCs familiar to the players. Not as universal as the others, this seems to make it easier for an adventure to be epic.

  Over the next few weeks I will be blogging nd podcasting about these individual elements.

Thursday, December 9, 2021

Epic Adventures: A Few Examples

 I spoke with a number of players, both those currently active and those from the past(!) about adventures they felt were epic, the sorts of adventures yu still talk about years later. They all pretty much agreed on a list of the most epic adventures, which follows.



Monday, December 6, 2021

New Blogging Arc - Epic Adventures!

   By special request I am doing an arc on epic adventures. To prepare for this I have spent a few days talking to current and former players about the adventures they felt were the biggest, baddest, and most epic. From them I have picked a few examples and will use them to describe how you can run the sorts of sessions that players talk about 30 years later!

  To pass this along I will start with a few posts and podcasts about examples of epic adventures. Then I will discuss the elements I think are required to make an epic adventure. Then some discussion of the options that can take the epic to the unforgettable. Finally I will wrap up with a live Q&A about adventure design. 

  Stay tuned for more details!