In the Seaward campaign the PCs formed an adventuring company, got a charter from the King, bought an old inn as a home base and, most recently, built their own level in my superdungeon.
None of them are above 7th level and most of this activity began when they were 3rd/4th level.
The Company is about 10 PCs but they have about 45 henchmen, as well as about 100 hirelings, mercenaries, etc.
When discussing my campaigns in blogs, forums (very rare), on my Discord, etc. a frequent question I get is 'how do you get your players so invested in the world? NPCs seem important, they use a lot of henchmen that develop their own personalities, and they start doing things we associate with being name-level very, very early. What's the secret?'.
The really, really short answer is that in my campaigns torches burn for an hour and weigh 2 1/2 lbs.
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts
Sunday, April 12, 2020
Thursday, June 16, 2016
Rolemaster Beta Playtest - Resources: GM Screen
As I prepare for the playtest I put together a GM Screen designed to fit the Savage Worlds GM screen. I also have a 'handout' of other charts,too.
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