Recently I ran the party through a short adventure to check the use of skills in RMU. The party:
[All 4th level one-shots]
JR - Rogue
AJ - Thief
ST - Paladin
NH - Ranger
The scenario was very cookie-cutter because - playtest. Villagers were asking for help because locals were vanishing near the stone circle atop a mound deep in the woods. I set it up to require a lot of tracking, searching, stalking, hiding, opening locks, reading old documents in foreign languages, Lore checks, etc. There was enough combat (mainly created undead and a low-level evil Channeler) to keep it interesting.
We also used the newer version of initiative from the ICE Forums (thanks to the forum members for all their help!).
Feedback-
JR - "Using skills was smooth, intuitive, and didn't break the flow of narrative. The newer initiative system was much better. With the open structure I can also see collaborating with the GM to make "new" skills, too, without wrecking balance."
AJ - "I didn't spend any time at all 'looking at the sheet for the solution': I wanted to sneak up on a guy; I rolled; we moved on. Easy."
ST - "I agree with AJ - this didn't turn into 'something on your character sheet solves the problem'. With maneuver rolls and such it was very easy to just say 'I do x' and resolve it quickly."
NH - "Rolemaster was always my favorite version of 'RPG with skills' and RMU is solid in how it presents them."
Me - With a quick GM screen I threw together in 20 minutes it was easy as pie to resolve combat plus maneuver plus skill usages at once. The flow was smooth and the pace was fast. Loved it.
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Showing posts with label Rolemaster Unified. Show all posts
Showing posts with label Rolemaster Unified. Show all posts
Monday, November 21, 2016
Saturday, June 25, 2016
Rolemaster Unified Beta Playtest: Profession - the Astrologer
Back in the day when I was playing Rolemaster twice a month, I played an Astrologer. To me, the Astrologer is a good example of everything good about Rolemaster. Let me explain.
The Astrologer is a hybrid spellcaster mixing Channeling (what Clerics use) and Mentalism (sorta' like psionics). So it is, in a way a multi-class cleric/psionicist for magic-user/cleric. Another hybrid Channelling/Mentalism class is the Healer.
The Astrologer has some great 'base spells' (or 'primary class spells') that allow them to communicate over vast distances, use some precognition, do a lot of cool tricks with lights, etc. This makes them an interesting mix of diviner and minor illusionist. They can also throw in a broad range of minor healing spells, invisibility, etc.
But very few attack spells. They also couldn't wear a lot of armor and they could, potentially, be OK in combat with a single weapon. Maybe.
But everyone in the party wanted the Astrologer along. In addition to being a decent backup healer he was also really good at things like 'no, there is a troll that way' and 'that stair leads back to the surface' and 'don't touch that, it is cursed'. And the Far Voice spells were great for talking between people hundreds of miles away, Really Big Deal in any pseudo-medieval setting!
The Rolemaster Unified playtest is a ton of fun and we re enjoying it immensely. But since it is a playtest they are sticking to the core professions. So - I made my own RMU version of the Astrologer:
This is a bare bones version, but complete enough to play in the playtest!
Anyone have their own favorite profession they;d like to see return?
The Astrologer is a hybrid spellcaster mixing Channeling (what Clerics use) and Mentalism (sorta' like psionics). So it is, in a way a multi-class cleric/psionicist for magic-user/cleric. Another hybrid Channelling/Mentalism class is the Healer.
The Astrologer has some great 'base spells' (or 'primary class spells') that allow them to communicate over vast distances, use some precognition, do a lot of cool tricks with lights, etc. This makes them an interesting mix of diviner and minor illusionist. They can also throw in a broad range of minor healing spells, invisibility, etc.
But very few attack spells. They also couldn't wear a lot of armor and they could, potentially, be OK in combat with a single weapon. Maybe.
But everyone in the party wanted the Astrologer along. In addition to being a decent backup healer he was also really good at things like 'no, there is a troll that way' and 'that stair leads back to the surface' and 'don't touch that, it is cursed'. And the Far Voice spells were great for talking between people hundreds of miles away, Really Big Deal in any pseudo-medieval setting!
The Rolemaster Unified playtest is a ton of fun and we re enjoying it immensely. But since it is a playtest they are sticking to the core professions. So - I made my own RMU version of the Astrologer:
This is a bare bones version, but complete enough to play in the playtest!
Anyone have their own favorite profession they;d like to see return?
Monday, June 20, 2016
Rolemaster Unified Playtest: First Session
Today was a brief (3 hour) playtest of the new Rolemaster Unified. The focus was on a quick, simple combat encounter with travel, etc.
Players and Characters:
All are 4th level, made as Legendary.
My Wife: Melinda Rosybranch, halfling (sylvan) Rogue
Focused on stealth and ambush with locks and traps
25 year veteran of RPGs, never played any Rolemaster before.
Oldest Son: Timorbatar 'Timor' Khalyn'Ku, human (nomad) fighter
Horse archer focus with spear and dagger
All the boys played 6 sessions of FMFRP with me 3 years ago. All are very familiar with all versions of D&D, HERO system, and many more.
Second Son: Shin, human (highlands) Cleric
Broad mix of spells with good medicine and herbalism skills
Third Son: Ingmar, human (urban) Magent
Built as a crossbow sniper and con man
Fourth Son: Fen Chang, human (highlands) Magician
An eclectic scholar and good combat spell caster
Players and Characters:
All are 4th level, made as Legendary.
My Wife: Melinda Rosybranch, halfling (sylvan) Rogue
Focused on stealth and ambush with locks and traps
25 year veteran of RPGs, never played any Rolemaster before.
Oldest Son: Timorbatar 'Timor' Khalyn'Ku, human (nomad) fighter
Horse archer focus with spear and dagger
All the boys played 6 sessions of FMFRP with me 3 years ago. All are very familiar with all versions of D&D, HERO system, and many more.
Second Son: Shin, human (highlands) Cleric
Broad mix of spells with good medicine and herbalism skills
Third Son: Ingmar, human (urban) Magent
Built as a crossbow sniper and con man
Fourth Son: Fen Chang, human (highlands) Magician
An eclectic scholar and good combat spell caster
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