Saturday, October 29, 2016

Magic Item of the Week: Puissance Weapons

  These were technically invented by my kid sister in 1979 when she was 9 years old.
  Puissance weapons look like a well-made mundane weapon. They are always melee weapons and if they are capable of being thrown their magical effects do not including throwing.
  A Puissance weapon grants the person wielding it proficiency in that weapon. A cleric may use a lance, a mage a scimitar, etc. Note that characters forbidden to use certain weapons for religious reasons may still refuse to use puissance weapons! 
  There are limitations because the sword is 'pre-programmed' so benefits you get from already knowing the weapon do not apply.: a monk using a puissance weapon does not get his extra damage; a fighter with weapons specialization or higher using a puissance weapon will not get bonuses to hit and damage; etc. 
  The most common weapons are swords but virtually any melee weapon may be a puissance weapon.

Wednesday, October 26, 2016

Crazy Ideas - How Far Am I Willing to Go?

  I am working on Tiny Kingdom (an adventure set in the garden of a mad arch-mage where the characters are just an inch tall) and updating The Book of Seaward (my book of house rules) and prepping a 2nd edition of Far Realms (my rues supplement for the OSR). I am also talking with the kids, playtesting Rolemaster Unified, rebooting a Champions campaign, starting a new business, and dealing with 4 family birthdays in just 15 days.
  So last night I was re-reading Hackmaster 5th because I have absolutely nothing else to do with my time and remember how much I like how they did the fighter/knight/paladin thing. Son #3 was getting some NPC classes (from my book Far Realms, an excellent stocking stuffer, if you'll forgive the hint) when we started talking about NPC improvement. One of his PCs has a hireling, a mercenary spearman, who has been to Skull Mountain 3 times and lived through it all. He and I agreed that this guy has done enough that he is no longer a 0-level merc, but a level 1 Man-at-Arms and can advance to at least level 2
  Son #1 joined in, asking about his 4th level Man-at-Arms, who is fairly tough and has been through the wringer. Son #1 asked,
  "Let's say he drank a potion of super-heroism, grabbed a +2 axe, and brought down, oh, a fire elemental. Could that be enough to transform him into a 4th level fighter? A 3rd level fighter?"
  We also spoke about the DCC 'funnel'; we've only glanced at borrowed rules and never played DCC, but the idea was interesting - can the schmoes of the NPC world become PC classes through Great Deeds?
  Then Son #2 came in with some of his work on Tiny Kingdom and his suggestions for some custom classes for the mice men and bumblebee knights and Son #4 asked if we should just break down and put a mini-retroclone section in front of Tiny Kingdom so it can stand alone; after all, with a bunch of new classes....
  But I said there are not just a lot of great retroclones already, the OD&D/AD&D books can be had, now, so if I am going to make a game, it will be different and new.

  20 minutes later we had this;

 It can be hard to see, but it is an advancement tree for the fighter classes. All start as Men-at-Arms and then you can either stay a Man-at-Arms or move on to Woodsman, Warrior, or Nobleman. Warriors can go on to be Weapons Masters; Woodsmen can be Weapon masters or Rangers; Noblemen can be Cavaliers; etc. It would be similar to the old Palladium RPG but you could move up, down, or sideways, as with hackmaster 5th. Men-at-Arms fight less well and have fewer HP, but a lot more mundane skills. Others trade skills for HP or fighting or special abilities. 
  The other 'big four' classes would have similar trees:
  Allowing players to mix, match, and customize their PCs.
  
  Again, this was back of the envelope stuff from last night - thoughts?

Sunday, October 23, 2016

Adding to Appendix N: Clark Ashton Smith, the Beast of Averoigne, Castle Amber, and Horror. A scattered bit of writing.

There will be spoilers for Clark Ashton Smith tales and for the module Castle Amber within - be warned!!

note: written late and editing will be done in a day or three.

  Every Halloween I run my players through a classic module. This year it is Castle Amber.

Wednesday, October 12, 2016

Movie Review: Shin Godzilla

Ultrabrief Capsule Review:
Number of theater-wide chuckles: 2
Number of theater-wide laughs - 3
Number of theater-wide 'wow!'s - 2
Number of theater-wide 'daaaaaaammnn's - 1
Ovation at the end? - yes, not standing
Out of 5 stars? - 5

full review below

Tuesday, October 11, 2016

Magic Item of the Week: The Shadow Bow

  The party just got one of these in the loot from the second level of Skull Mountain.
  Shadow bows come in ally types of self bow and are always enchanted at least +1 Their unique power is that any arrow fired from the bow is Invisible until it strikes its target. Because the arrows are unseen in flight defenders have and Dexterity-based improvement to armor class reduced by 2 points and monks have a -4 to deflect the missiles.

Friday, October 7, 2016

Let Me Add Something on How To Add More People to the OSR

  Over at Tenkar's Tavern the host has written about how to add players - play in public.
  He's not wrong, but he's missing something.
 
  See, he's talking about playing at a store aimed at us and bringing in people who play Pathfinder, 4e, and other things.
  That's great! Bring them in! But there is more.

  I have mentioned how my son started a new game with total newbies. Well, their tenth game is next week and there are now 5 regular players and they are recruiting more, all of them fresh to RPGs. That, to me, is even more critical than exposing people who play other games to the OSR - bringing totally fresh blood to RPGs in general.

  And it doesn't just have to be teens.

  Think about how long you have been playing RPGs. Now, in that time how many of your non-gaming friends and co-workers have you tried to 'bring in'? I have asked co-workers, classmates, and relatives. My most daring was either the guy sitting next to me on a 6 hour greyhound bus trip or a girl I met on a blind date on our second date.
She and I have been married for almost 25 years, now, BTW.
  I have had a lot of success bringing people into RPGs just by asking 'want to come over for game night?' and not saying anything else. I make sure I have a wide range of games - HERO system, Star Wars, Marvel Super-Heroes, Traveller, and (of course) AD&D. We talk to them about the movies and books they like and then pull out the game that seems most apropos. That date? HUGE Star Wars fan, so it was WEG's D6 Star Wars. These days it is easy to start with the LotR or Hobbit movie franchises or Marvel, but it all works.

  Another thing Ii do these days is have stuff ready to email them - PDFs of OSRIC, character sheets, party log, and a simple free adventure module. As a family we buy those Pound O' Dice packs as needed so we can hand them a set of dice, too.

  Yes! Play in public! But also talk to the people you know.

Thursday, October 6, 2016

Return to Skull Mountain - After the Second Session

  Follows this report.

  The party:
  JL - Brigid, 6th level human Barbarian (custom class)
      Byron, 5th level Cleric henchman
  JR - Seeker, 4th/6th elven Magic-User/Thief
      Kaspar, 3rd level human Scout (custom class) henchman
      Marion, 1st level human Bard (custom class) henchman
  AJ - Starfalcon, 5th level half-elf Ranger
  ST - "Clint", 5th level human Paladin
      Willem, 5th level human Hedge Mage (NPC class) henchman [at base camp]
      Arthur, 5th level human Man-at-Arm henchman
      Akio, 3rd level human Monk henchman
      Baldric, 1st level human Fighter henchman
      Meritus the Tall, 1st level human Cleric henchman
      Spearman hireling [at base camp]
      Healer hireling (custom) [at base camp]
  NH - Thorin, 3rd/3rd half-orc Fighter/Thief