Thursday, May 22, 2014

Magic Item of the Week - Figurine of Wondrous Power - the Golden Llama

  Yes, I am a big fan of Figurines of Wondrous Power. And why not? They are nicely odd, wonderfully non-scientific, and useful.

  This figurine was found in an ancient step pyramid in the deadly jungles of the Fever Lands. It appears to be a small llama figure of gold about 2 inches by 2 inches. When the command word is spoken the figurine transforms into a full-size llama with golden-yellow fur. Its stats are;
  HD: 3  H.P. 24
  A.C. 7 Move: 120'

  The llama has no melee attack but the owner may command it to spit once every other round with a range of 60'. This spit is targeted as a creature of 5 HD, has no range modifier, and any creature struck must save vs. wand at -2 or be blinded for 1 full round.

  The full sized llama comes equipped with a woven harness and wicker baskets that may hold up to 600 lbs of weight. The llama maintains its full movement rate when carrying 300 lbs or less and is at half movement rate when carrying between 301 and 600 lbs. If more than 600 lbs is placed on the llama it immediately reverts to figurine form and cannot be activated again for 5 days.
  The llama is extremely sure-footed and has no trouble navigating stairs, ledges, narrow bridges, steep, rocky slopes, etc. If carrying 300 lbs or less the llama is easily as agile as a mountain goat. The llama is also a strong swimmer and has no fear of monsters, fire, smoke, spell effects, etc.
  The llama will never enter an extra-dimensional space while activated.
  The llama may never be used as a steed for a living, conscious creature. Unconscious creatures, dead bodies, caged birds, even pets may be carried, but a conscious, living creature capable will simply be unable to mount the llama. This includes bound prisoners.
  The figurine can be activated for up to 16 hours at a time for no more than 80 hours per months (from new moon until new moon). Or, more simply, either 5 full days of 'dungeon crawling' and it is deactivated while the party sleeps or 10 full days of cross-country travel and it is deactivated while camped. If 'killed' by damage it reverts to figurine form and cannot be activated for 72 hours.

  Items carried by the llama do not transform with it  they are left on the ground around it when it reverts to figurine form unless it is unloaded ahead of time

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