It can be heard here.
A blog for Rick Stump, gamer since 1977. Rants from my fevered brain about Old School Gaming, the state of the industry, my ongoing campaign (it began in 1979) and the supplements created by Harbinger Games
Wednesday, October 27, 2021
Friday, October 8, 2021
Psychotronic Gaming: Multiple Characters per Player
One of the things I have been writing about for some time is the positive impact of every players having multiple characters available for play. They can be if widely varying levels, but in my experience by the time you are on your 5th or6th session as a group of players everyone should have at least 2 characters each.
But how do you manage this?
Wednesday, October 6, 2021
Play Report: Atlantaverse Cleveland
As a change of pace the crew decided to play villains for a while! We started off with the following:
Sam is playing Singularity, a cyborg with an special senses and built-in weapons and a huge chip on his shoulder about how he is 'the future of humanity'. Not always in touch with reality.
Nick is playing Electron Davis, frustrated candidate for the city council who has sworn to use his new electrical powers to make the citizens too dim to elect him pay the price for their foolishness. Underwent tricky procedures to get powers and he isn't quite right anymore.
Jack is playing Captain Claw, whose father, grand-father, and great-grand-father were all professional henchmen to supervillains. Between his own 2 years henching and the gear, trophies, and loot of his family he's been able to cobbled together a decent costume and weapon, the Claw. He hopes to become the first generation of his family to have henchmen rather than being one.