"Fighters attract followers when they are 9th level or above and have established a stronghold. Followers require no pay other than room and board. A fighter has three types of followers, Troops, Leaders, and Civilians....
Civilians:
These are the additional men and women who accompany the character,
even in the field. If the player did not add their character's
reaction bonus to the Leaders roll it may be added here, instead.
% roll | Workers | Hirelings | Special |
01 to 50 | 1d20+9 Laborers | 1 Blacksmith | n/a |
(will include bearers, teamsters, | |||
etc. as well as simple laborers) | |||
51 to 75 | 2d20+10 Laborers (as above) | Blacksmith | Scribe or Steward (50/50) |
Armorer | |||
86 to 90 | 2d20+10 Laborers (as above) | Blacksmith | Engineer |
Armorer | (50/50 for Sapper or Artillerist) | ||
Weaponsmith | |||
91 to 100 | 2d20+10 Laborers (as above) | Blacksmith (2) | Engineer (as above for odds) |
Armorer | Healer | ||
Weaponsmith | |||
101 to 115 | 2d20+10 Laborers (as above) | Blacksmith (3) | Religious Brother (2nd level) |
Armorer | Hedge Wizard (3rd level) (50% | ||
Weaponsmith | chance) | ||
116 and above | 2d20+12 Laborers (as above) | Blacksmith (3) | Religious Brothers (1 x 3rd, |
Armorer (2) | 2x 1st level) | ||
Weaponsmith(2) | Hedge Wizard (3rd level) |
note: If you are not using the NPC classes from Far Realms replace Religious Brothers with Clerics (of one level lower, minimum of 1st) and Hedge Wizards with Magic-users (of one level lower)."
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