A rarity for DStP: a play report from me!
For his birthday my 3rd son, S., asked to start his own campaign.
Woot! A new campaign where I get to play! S. is very imaginative, very creative, and runs a good game, so a campaign will rock.
So characters were created by me and the other three 'Older Brothers' and we played this week.
Me - Grandolph Greywand. Human magic-user. The only child of two wizards who were each celebrity magic-user/adventurers, He was raised in wealth, sent to the finest schools, and graduated top of his class from the most elite magic academy in the land. He is highly intelligent, highly educated, rich, charming, suave, well dressed - and a complete jackass. The only thing larger than his ego is his sense of entitlement.
Has a porter ('carrying things is for the poor') and a personal valet (his first valet recently retired after 20 years of service. Grandolph is 21).
Began with a ton of excess honor.
Joined the party because he is certain that any adventuring party will get him fame to exceed that of his parents because he is in it!
N. - Gary, son of Gary of the house of Gary. Human-ish fighter. The son of a pfalszgraf of a realm in the Forest of Forever, his parents were murdered by his evil uncle, Bob the wizard. Bob had Gary sent to an orphanage run by zealots of the Torture God. As a result of the rather rigorous training of the orphanage Gary is phenomenally strong, incredibly tough, and absolutely unhinged. In addition to being an alcoholic (he turned to the bottle for solace at age 6) he is also a glutton. He firmly believes that rightful heir of the entire world.
Terribly maladjusted, he often confuses people with his words such as,
"Innkeeper! Dinner was delicious, but where are the branding irons? I am ready for dessert."
"A day like today makes me grateful for the monks who used to beat me with sticks for breathing too often."
Neutral Evil. 16 years old.
Uses a two-hander. Liberally.
Began honorable (somehow).
Leader of the party and dedicated to claiming his rightful inheritance (see above).
J. - Lewis von Lübeck. Human zealot of the god of Competition and Games. Led a particularly average life (small town, two nice parents, 1.4 siblings, etc.) until the last week of seminary when his master had a divine vision that he was destined to serve Gary, son of Gary of the house of Gary. Ever obedient, Lewis complied.
Now having served Gary for 4 weeks Lewis suffers from the 'Little Faith' flaw.
A skilled pugilist, Lewis enjoys a good round of fisticuffs.
His god told him to join the party.
A. - Willie. Dwarven fighter/thief. His parents were life-long petty criminals. When Willie was 12 they were unjustly executed for the (only) crime they didn't commit. He was taken in by a dwarf who explained he was a master thief and would train Willie to get his revenge.
Unfortunately, his mentor was actually a crazy, drunk beggar who messed up Willie's development as a thief.
The only things Willie has of his parents is their seabed-hugging social status and a 500 g.p. debt to the mob.
Uses daggers and his fists.
He is so desperate to pay off the mob he would join any party. he is so incompetent no sane party would have him.
The First Session - Part I
Grandolph met Gary, Lewis, and Willie at the Tavern of Contrived Meetings and soon decided they would follow a set of rumors to the Dungeon of the Really Crazy Wizard-Type Guy. The party, surprisingly flush, set out on horseback (with Grandolph's hirelings walking) towards the lost dungeon. As the party drew close they were ambushed by a large troop of baboons.
Grandolph immediately cast a Fireball, Sidewinder Factor I towards the largest collection of the simian ruffians, causing a number of them to flee and igniting the tinderbox-dry forest.
Gary immediately charged a group of them, raving about 'baboon night at the orphanage' and how he hoped he could remember all the cooking fire stories for the 'after-rending cookout'. Willie was soon attacked by a small knot of baboons and Lewis closed with the baboon leader.
Gary was slicing his was through baboons like a hot knife through monkeys, Willie was struggling a bit, and Grandolph was ordering his hirelings to guard his flanks. Lewis met the chief baboon and squared off in a boxer's stance - to have the baboon chief do the same! In moments the two were engaged in a ferocious display of the sweet science.
The fighting continued as the forest began to turn into an inferno; Gary was mowing through baboons, Willie was doing a bit better, Lewis and the baboon chief were exchanging jabs and Grandolph was exhorting his porter to stop whining as the baboons chewed on him. In a few moments only a handful of the baboons were left; Willie felled the last of his foes with a well-placed groin punch followed by a coup de grace; Gary was giggling about something to himself as he wiped his two hander, and Lewis was still trading blows with the baboon leader.
Finally, bored and wishing his tea Grandolph rode up and cracked open the baboon leader's skull with his quarterstaff and the party rode on. Grandolph apologized for disrupting Lewis' duel, docked his porter 3 days of pay for being unable to carry things, and waited for his valet to finish tea.