Thursday, May 19, 2016

NPCs for Fun and Adventuring: The Crew of the Black Parrot

I have had these guys floating around (pun intended) in my campaigns since at least 1981 and in my Blackstone campaign they became favorite NPCs with the party giving them a 1/4th share of treaure from any adventure the crew took them to/from.
The ship was originally called the Drunk Parrot but after seeing the amazingly bad film Knights back in the '90's I changed it to the Black Parrot.
[Knights is a Z movie by Albert Pyun where Kris Kristofferson and Lance Henricksen play cyborgs, Here is the trailer

You're welcome.]
The Crew:
Captain and owner Jo'Gahn- Raised in a small fishing village he signed on with a merchanter at the age of 13 and worked his way up to captain. By saving his money and investing it he made enough to buy his own ship.He is a shrewd man, an excellent judge of character, and a great leader. He will take passengers, especially adventurers, for a fee but he won't take just anyone; if approached he will check with his network of contacts which includes merchants, priests, and town officials and will not take evil people or those with a reputation of not paying their debts
Jo'Gahn is a 3rd level Man-at-Arms (from Far Realms; if you don't have it, treat him as a 2nd level fighter than can't advance in level). H.P. 12 A.C. 8/7 short sword, +2 Cloak of Protection (added to armor class). In an emergency he will grab a buckler. Neutral Good.
  Jo'Gahn is in his mid-30's, has black hair, a beard, and is balding. He is deeply tanned and strong from a lifetime at sea. He dresses well to maintain his image as captain.
First Mate Altair- Altair has been friends with, and working for, Jo'Gahn for 15+ years. Altair doesn't have the flair for business that Jo'Gahn has, but he is just as good at leading men and sailing ships.
Altair is a 2nd level fighter who cannot advance in level. H.P. 11, A.C. 10/9 He typically fights with a club and is skilled enough with them he has a +1 to hit. In an emergency he will grab a buckler.
Altair has sandy hair, brown eyes, and tanned skin. He is a little taller than average and carried some extra weight around his middle. Neutral Good.
Second Mate Smeagol- Smeagol has been with the ship since death of the original second mate in a tangle with pirates 4 years ago. he is liked and trusted by the crew and his superiors. He is a skilled navigator and sailing master but has no interest in the business side of merchant ships. The men tend to come to him first with personal problems (but Altair first for problems with the ship!).
If sailors need to go ashore in dangerous areas (for water or food on a desert island, say) Smeagol leads the group.
  Smeagol is a 4th level Scoundrel (another Far Realms class - treat him as a second level thief with only the listed skills without it). H.P. 10 A.C. 9/6 He fights with a club. He has a +1 Ring of Protection (a gift from an adventurer who chuckled about his name).  The ring and his dexterity are listed in his A.C.
He has the following abilities-
Move Silently: 27% Hide in Shadows: 25% Pick Pockets: 30% Climb Walls: 68%. If he can backstab a foe he does an extra 4 points of damage.
Smeagol has brown hair and eyes and is in excellent shape. He is handsome and charming with a quick smile.
The Men- The crew is made up of 12 more men who work as general sailors. All are 0 level with 2-4 H.P., A.C. 10, armed with clubs.
They are very loyal to their captain and officers. Any attempt to subvert them, encourage mutiny, etc. will result in them passing a message to the nearest officer and warning the rest of the crew.
The Ship- The Black Parrot is a well-built, well-maintained two-masted cog. It has extra cabins allowing it to carry up to 8 passengers (double occupancy) and up to 5 more can bunk in hammocks with the crew.