My fourth son is starting his own AD&D 1e campaign. The most recent arc involved following a treasure map that leas to - a treasure map! The map we had claimed to lead to a hidden cove that hel a map to the treasure of Qraros, the legendary King of the Pirates from over a century past.
I played Brother Bertram, a 2nd level human cleric
Bertram has a valet named Arthur
My wife played Amelia Daisybottom, 1st level halfling thief.
My oldest son played Marcus the Mighty, 1st level human magic-user
My second son played Falafel the Magnificent, 1st/1st half-elf fighter/magic-user
My third son played A'Madeus, 1st/1st elven fighter/thief
We had found the map-to-a-map in the warrens under an old cemetery and had immediately set out for the hidden cove it described. After a long trip with essentially nothing but color encounters (tinkers, merchants, gypsies, and a mendicant cleric) we reach the large town close to the map's destination.
Following the map we soon find an old, old ship in a hidden sea cave. Arthur carried a torch as the aprty explored and, after a short bit of walking, lights were seen in the darkness, far ahead. The halfling and elf, who were stealthy, slipped off to scout
The cave had been almost-sealed by a landslide long before and, cut off from the sea, the water had mostly dried up. At the far end of the massive cave the scouts found an old ship. trapped for long decades. There were torches burning on the top deck and a new ramp led from the deck to the cave floor. No movement was seen. The scouts informed the party and everyone moved to the ship.
Marcus and Arthur took cover behind some stalagmites and Bertram (who had the best AC and hit points) moved to the base of the ramp and called out, asking for parley.
Up popped a skeleton and battle was joined!
I was on fire - for 7 attacks only 2 missed and I got max damage with my morning star 3 times! I totally failed to turn anything, though.
Amelia was very effective with her sling bullets, too. Falafel got a Light spell over the middle of the ship right away and the light really dd a great job helping us.
A'Madeus was amazing with his bow, hitting a lot for a ton of damage.
Marcus and Arthur ended up is a separate fight versus a freaky owl that injured them both but they eventually prevailed - causing it to turn back into a small figurine (!).
During the battle a guy in chainmail with a shield and mace popped out of a hatch and really hurt Bertram with a mighty blow. Eventually, though, A'Madeus' arrows, Bertram's morningstar, and a timely backstab from Amelia brought down the evil cleric who had animated the skeletons, although only unconscious.
Bertram healed up everyone, we secured the evil cleric, and tossed the ship. Total cash was in the 3,000 gp range and the magic haul was a +1 shield, +1 chainmail, 2 Potions of Extra-healing, and a Serpentine Owl. The cleric, skeletons, etc. was enough for everyone to raise at least a level in one of their classes.
Number Four's narrative is getting very good with his description of the appearance of the skeletons earning praise from the entire table. The pacing was good, the monsters tough, and the overarching plot just starting to peek out, which is a ton of fun.
The map points us to the entire other side of the continent so we have a ton of travel ahead of us.