Monday, September 21, 2020

Playtest of my Mass Combat Rules - Report

   The sons and I broke out my new mass combat rules and playtested all weekend. We started with Orcs vs Elves (using the number for a max-sized group of each from the Monster Manual, tweaked so that we got even units) . A real slugfest and a ton of fun. The elven sword and bow bonus makes a difference on the field, and do the number of spell casters. We re-ran it several times to eliminate the 'I have no idea what I am doing' issue of new players and to test our assumptions and what we learned.

  I am very pleased. The changes I am writing in today are:
- Rules for cavalry mounts also fighting
- Missile Fire and Flanking
- Clarifying spell duration
- Modifying the damage inflicted by units on lone heroes
And that's it other than some spelling/grammar errors!

  This week and weekend we will test it with a replay of the Battle for Whitehill Castle from the campaign - the knights of the King of Seaward, the Starry Banner, and the Company of the Dark Moon on one side, the brigands and renegades of Lord Whitehill on the other

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